DIVYANSH PAL
game programmer with a creative vision
PROJECTS

ASSASIN'S CREED NEXUS VR
- Developed several combat systems in C# for the game.
- Worked on VR specific mechanics, and contributed to design decisions of the game.
- Heavily optimized several systems in the game to get the best performance on the quest 2 headset.
- Worked on the game form more than 2.5 years until it's successful release.
​
VR ASSASSINATION
- Mechanic to strangle enemies in VR.
- Active ragdoll system to make the strangling process realistic.
- This demo was made using Unity's HD render pipeline.


NO GUNS
- An action multiplayer game with more than 5K daily active users.
- Features Grenades, Molotov, Rockets, Jetpacks, Shields, etc.
- Beautiful graphics even on low-end devices.
​
WEBGL PROJECTS
- Developed several Unity webgl games for some clients who are very well known in the market.
- Implemented multiplayer gameplay and voice chat mechanics for these games.
- Optimized to run smoothly on phone browsers.
​
Links:


A TRICKY DEMO
- I made this demo by leveraging the data which can be harnessed by the browser using JS and using it to do some cool tricks.
​
BIKE SIMULATOR
- Realistic bike simulator designed using high definition render pipeline (HDRP) in Unity3D.
- This game was developed to be played in VR with a mechanical simulator for one of our clients.


CHROME T-REX BUT RAYTRACING IS ON
- Made this game using Unity 3D's HDRP with raytracing.
- The world is infinite and the world chunks are pooled while being randomly generated with increasing difficulty level.
​
THE LAST GREEN PIECE
- Another online multiplayer game with dual stick mechanics.
- Death match and team death match game modes.
- Visually appealing aesthetics with day and night on different sides of the planets.
​


GLOWY TOWER
- A hyper casual game with over 100,000 downloads on Google play.
- Made within 3 days.
- Looks beautiful as well as smooth on all android devices.
​
MY OTHER GAMES ON GOOGLE PLAY
Horde - with over 500,000 downloads It became one of my best achievements.
Spiral Up - procedurally generated levels with one touch controls.
Power Jumper - easy to lean, hard to master.
​


REALTIME AR REFLECTIONS
- Achieved real world reflections on virtual objects.
- All the reflections updates in realtime and changes according to the environment.
These are my personal projects that I use to work on as a hobby. You can find all my games on Google play by clicking on the link below.

PROGRAMMER AT UBISOFT
- Currently leading a team working on a secret project.
- Developed several combat systems in C# for the Assassins's Creed Nexus.
- Worked on VR-specific mechanics, and contributed to game design decisions.
- Heavily optimized several systems in the game to get the best performance on the Meta Quest 2 headset.
- Worked on the game for more than 2.5 years until its successful release.

VR AND XR DEVELOPER
- Working on VR games for platforms such as Oculus Rift, quest, and Htc Vive.
- Developing VR, XR, and digital experiences for live events for clients like Google, Kia, Hero.

GAME DEVELOPER - TOTALITY CORP
- I worked as a lead developer on a multiplayer brawler game.
- Delivered hypercasual games as asset bundles for an e-sports gaming app.

VR DEVELOPER INTERN - LATTICE INNOVATIONS
I worked as an Intern at Lattice Innovations. My job was to develop a virtual reality game for the people with vestibular disorders. My main task was to work as a programmer for the project and to create a game that simulates real life scenarios such as driving a car or a boat in VR.

FREELANCE & INDIE GAME DEVELOPER
- I used to work as a freelance game developer and made games for clients on platforms such as pc, mobile, VR, and AR.
- I used to work on my personal projects as well, and I still do whenever I get some free time.

"The best way to predict the future is to create it"